NE 1152 Shaldine 4 @ 19:00
|Website update: 2002 June 11 (Loril)
The website has now been moved back onto the default port, so you can once
again reach the web page at www.mirrorsmud.net.
Also, a warning, the 'whois' command is causing trouble, and using it
could crash the MUD so PLEASE do not use this command for
|Website update: 2002 May 31 (Loril)
Alright! We have successfully moved the MUD to our new server. We are now
on a faster machine, with more RAM.
Our domain name is working now as well, and our website OBVIOUSLY
is back up, though we are now running it on port 8080 instead of the
default port, so you need to use the address http://www.mirrorsmud.net:8080
to reach it.
If you are one of the 76 mortals whose save files changed while we were on
our temporary server, you may either play with the prior save file, or let
us know that you wish to use your save file from the temp server. Beware
though, you may have incurred skill dacay due to the noquit zones bug that
existed on that server.
Finally, I'll mention that back in March we made an adjustment to time,
slowing it down so days are now longer, and resetting us back to within
our pre-Aielwar timeframe.
|Website update: 2001 September 15 (Shawnyve)
Ok, some people are misunderstanding some older updates we've put up.
Specifically one that mentioned a pwipe. This wipe happened June 26th, and
paved the way into phase two beta which we are now in.
Phase two is going very well. Our player base is growing and they report
enjoying everything despite crashes ;) We had a record 40 people on this
past week which was amazing and very pleasing to see so many give us a
try. On avg we have 10-20 people on at any given time.
We are trying to get some publicity through topmudsites.com. You can vote
us up in thier top 100 muds by going to our home page and clicking on the
button on the top left. In other ways, having players write reviews is
very helpful and lets prospective players read how real people feel about
it. You can do so at topmudsites.com and also on mudconnector.com.
|Website update: 2001 August 24 (Dasmon)
Great new changes are taking place on a daily basis on MirrorsMUD. After
our recent downtime due to router issues we are now back up and things are
running better then ever. Phase two is awesome!!!
The telnet applet has been added to our site now allowing users to connect
to the mud via their web browsers using java technology.
More updates will be added soon as we compile a list of cool new changes!
|Website update: 2001 June 26 (Maxim)
Almost looks like this will be a weekly thing now doesn't it? The Aiel
have been opened, much thanks to Loril, and players have realized that the
waste is an unforgiving place to live.
Probably the most exciting news for alot of the immortals is that we are
moving into phase two as of tonight, at roughly 7pm eastern time. Phase
two is basically our opening, except that if any large obnoxious bugs rear
their ugly heads, we want to keep it small-ish so that we can deal with
them in a hurry.
That seems to say enough.
|Website update: 2001 June 19 (Maxim)
It's been quite some time since the last update, 3 months actually, and
I'm not sure how long it's been since we last upated the webpages
actually. However, as you may have noticed, there are new webpages in
some spots, especially here at the front line (from the index page
onwards). Oh and if you're looking for the old updates page, it's over
That said, we'll try to keep this updated more often, but in actuality
this is probably going to be more like a digest form of the updates posted
in the MUD's bulletin boards. Those are updated much more often and are
usually flooded with activity (compared to these blasted webpages). Btw,
you can access most of the general boards that are inside the mud through
the webpages now, by clicking on the "Board System" link to the left.
Now as for the actual update...since it's been so long since we
have updated this we'll give a general status report instead.
There are currently 38 zones open to the public, with a total of 7200+
rooms spread across them. There are over 3200 unique objects, as well as
over 2000 unique mobiles. The Wetlanders are the only race currently
available to mortals, but the Aiel are very nearly ready for unveiling
(pun intended) as I write this. The Aiel unveiling will add another 800
rooms and 6 zones to our list of open zones, thank you very much Loril!
As for how much code is required yet.... Well honestly we're just waiting
until we return to Shawnyve and Mouser's server (once their dedicated line
is properly set up for them), before starting phase two of our beta
testing. This will involve a player reset, where everyone will
be reset to level 1, their equipment and inventories deleted, trophy lists
reset, history reset, etc. However unless we come across more
combat/experience bugs, there will be no further de-levelings. That's the
bad news. The good news is, that anyone who has logged on
mortals to test for us, will either:
I will not try to guess whether or not we will need another reset at the
end of phase two, nor how long phase two will last. But I think it will
be safe to say that the world we have created will be open at last for
real in the very near future (TM).
- have their 'show' time expired (thus if you're a channeler but still
waiting to 'show', you'll show) or
- be given a second chance for a special character (such as a channeler